← Back to work

Feel the Sound: Digital Strategy for Barbican Immersive

ClientBarbican Centre
RoleDigital Strategy & Design
DurationMay 2024 – Aug 2025
Funded byBloomberg

The Brief

The AR Mirror in action at Feel the Sound

Feel the Sound is a multi-sensory immersive exhibition at the Barbican exploring how sound shapes emotions, memories, and physical sensations. Featuring 11 interactive installations from artists including Max Cooper, Evan Ifekoya, and Domestic Data Streamers, it runs across the Centre from the entrance on Silk Street to the underground car parks, before embarking on an international tour starting in Tokyo.

Working with Emma Scott and funded by Bloomberg, I was brought in to develop the digital strategy for the exhibition: how could digital content and experiences extend the show beyond the physical walls, build an engaged audience, and provide a model that could scale with the international tour?

This was a year-long engagement that moved from strategic discovery through concept development, user testing, and ultimately the delivery of a physical AR installation that became one of the exhibition's standout interactive experiences.

Discovery

The project began with a mini design sprint, a condensed workshop format I adapted to explore how a digital product and content strategy could be developed for the exhibition. Working in-person and remotely with the Barbican Immersive team, we worked through a structured process:

  • Defining a long-term goal and sprint questions
  • Mapping the end-to-end experience across discovery, always-on, during, and after-show touchpoints
  • Reviewing existing audience insight and research
  • Creating How Might We statements to frame opportunities
  • Ideation and paper prototyping of potential approaches

The sprint surfaced a clear set of challenges: how to meet a real audience need (not just market at them), how to reach Gen Z audiences who weren't natural Barbican visitors, and how to create something that worked as both an acquisition channel and a retention driver.

Workshop output: journey mapping the audience experience from discovery through to post-show engagement
The design sprint user journey, mapping HMWs and touchpoints across the audience lifecycle

Developing the Strategy

From the workshop output, I developed four distinct strategic routes, each mapped to different audience drivers and brand archetypes. Working with content strategist Erica McKoy, we researched comparable digital strategies from organisations like Cercle, Define Everything Future, 180 Strand, and Sofar Sounds to inform each approach.

Each route was developed with a concept overview, content strategy, reference case studies, and UI prototypes to make the ideas tangible for stakeholders.

Mapping four routes to key audience drivers: emotional, societal, sensory, and cognitive
After Party — content and broadcast strategy concept
After Party — a content and broadcast strategy extending the exhibition into an always-on digital festival
The Residency — creative digital lab concept
The Residency — a creative digital lab inviting artists and audiences to create AI-augmented soundscapes
The Salon — virtual discourse platform concept
The Salon — a virtual discourse platform built around collective listening sessions and curated conversations
Digital Musical Being — personal frequency discovery concept
Digital Musical Being — a personal frequency platform using neuroscience to discover how you respond to sound

Testing with Gen Z

To validate the strategic routes, I designed research materials for qualitative testing with a Gen Z trendspotter panel, run in partnership with Sonia Joao at OXY Insight. Each concept was presented with visual stimulus, feature breakdowns, and user journey scenarios, designed to provoke honest responses about what would actually change behaviour.

The testing surfaced a clear winner. Digital Musical Being resonated as a novel experience that tapped into self-categorisation and personal discovery through sound. But the panel also delivered a critical insight: there was too much friction in asking users to visit a bespoke platform. The digital strategy needed to meet the audience where they already were — social platforms like TikTok and Instagram.

Some ideas from the other routes (AI creative tools, behind-the-scenes content) also resonated and were folded into the broader marketing strategy, but the core concept was clear: build a social-first version of Digital Musical Being.

Digital Musical Being: the concept that resonated most strongly with Gen Z testers

From Strategy to Installation

With the strategy validated, I developed the concept into a production brief for an AR experience that would bring Digital Musical Being to life. The initial thinking centred on a TikTok filter, but a key insight from our research shifted the approach: visitors to immersive exhibitions want to put their phones away and be present. Rather than fighting that instinct, we needed to create a physical moment compelling enough that people would naturally want to take their phone out again — to capture and share the experience.

Consultation with TikTok's creative team reinforced this direction: a physical AR installation would be significantly more impactful than a digital-only filter. The brief evolved into a two-part approach — a physical AR Mirror as the centrepiece experience within the exhibition, accompanied by a companion TikTok filter for digital reach.

I sourced and recruited FFFACE.ME, an award-winning AR agency based in Barcelona with experience building installations for L'Oreal, Mugler, Meta, and Porsche. Their Loook.ai AR Mirror platform was the perfect fit: a physical installation that could deliver the "discover your frequency" concept in a way that felt like a natural extension of the exhibition.

How It Works

The AR Mirror uses facial recognition and audio-reactive effects to generate a personalised "aura" reading based on how you respond to different frequencies played by the installation. Users see themselves on screen with dynamic visual overlays that reflect their sonic personality — traits like influence, empathy, confidence, and openness are mapped and displayed alongside a personalised description.

The result is shareable: users receive their reading on their phone via a QR code, designed for WhatsApp and social sharing. The experience works across all ages and levels of tech comfort, from children to older visitors who'd never used an AR experience before.

Visitor using the AR Mirror in the Barbican foyer
The AR Mirror installed in the Barbican foyer — a prominent position greeting visitors to Feel the Sound
AR Mirror showing personalised aura reading with traits
Testing the AR Mirror with my daughter Scarlett — each visitor receives a personalised aura reading

Results

MetricResult
Exhibition Duration102 days (May – Aug 2025)
Estimated Total Users10,200 – 12,750 across the exhibition run
Peak Engagement~40 interactions per hour consistently
AudienceStrong engagement across all age groups and tech comfort levels
Sharing BehaviourPopular via private messaging and WhatsApp
Agency AssessmentRated in FFFACE.ME's top 10 AR mirror installations globally

Reflections

This project was a good demonstration of the kind of work I enjoy most: taking a strategic brief from first principles through to a live, physical outcome. The arc from workshop post-its to a working installation in one of Europe's most prominent arts venues felt like a genuine proof point for the value of combining strategic thinking with hands-on design execution.

Process as a Product

The mini design sprint format worked well as a way to rapidly align a large stakeholder group around the right questions. Rather than arriving with a pre-formed strategy, the workshop approach meant the Barbican team had genuine ownership of the direction. The structured progression from sprint to concepts to testing to delivery gave everyone confidence that we were building on validated insight, not assumptions.

Meeting the Audience Where They Are

The Gen Z testing delivered a valuable lesson that applies far beyond this project: you can have the most innovative concept in the world, but if it requires people to change their behaviour (visit a new platform, download an app), the friction will kill it. The pivot from a bespoke digital platform to a physical in-venue experience was directly informed by this insight, and the engagement numbers validated it.

Physical Beats Digital (Sometimes)

Working with TikTok's creative team early on surfaced an important insight: for an exhibition about sound and sensation, a physical installation would always outperform a digital-only filter. People want to feel the technology, not just see it through a screen. The AR Mirror succeeded because it sat at the intersection of digital innovation and physical presence — exactly what the exhibition itself was about.

Strategy & Design

  • James NationDigital Strategy & Design Lead
  • Emma ScottProject Director
  • Erica McKoyContent Strategy

Barbican Immersive

  • Patrick MoranHead of Commercial Strategy & Partnerships
  • Luke KempHead of Creative Programme
  • Jackie EllisHead of Marketing
  • Madeleine CoffeySenior Digital Marketing Manager
  • Isobel ParrishSenior Marketing Manager

Research

  • Sonia JoaoQualitative Research Director, OXY Insight

AR Installation

  • FFFACE.MEAR Mirror Design & Development